[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [stopmusic] [delay(time=1)] [Dialog] [playMusic(intro="$ponder_intro", key="$ponder_loop", volume=0.6,fadetime=2,crossfade=3)] [Delay(time=1)] [interlude(maskid = "ui_cutin_mask_vertical", style = 1, size = "500, 720",offset = "20,0", channel = 2)] [interlude(channel = 2, type = 2, name = "34_g4_swamp_n", afrom = 0, ato = 1, aduration = 3, sfrom = "1.9,1.9", sto = "1.9,1.9", sduration = 0,block=true)] [delay(time=2)] [interlude(channel = 2, type = 1, slot = "m", offset = "20,50", name = "cutin_char_9",sfrom = "0.8,0.8", sto = "0.8,0.8", aduration = 2,block=false)] [interlude(channel = 2, type = 1, slot = "m", pfrom = "20,50", pto = "60,50", duration = 40)] [delay(time=2)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我是第一个见到那位斥候的人。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="在我尝试隔岸侦察对面广场旁那排死寂的高大市政楼时,他的尸体正死死抓着岸边的芦苇在水中摇荡。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我想,直到最后一刻他也不曾放弃活下去的希望。",block = true)] [Sticker(id="st1", multi = true, text="\n离他不远处的军用防水挎包中安静地躺着他的笔记,最后一则记录是他出发前写下的。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="“我主动申请了这次传递求援信号的任务,任务完成后我不会再回来。”", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n“没人能活下去。”(划掉)",block = true)] [Sticker(id="st1")] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Dialog] [charslot] [interlude(channel = 2,clear = true)] [Background(image="34_g4_swamp_n", screenadapt="coverall", block=true)] [delay(time=1)] [charslot(slot="m",name="avg_4110_delphn_1#8$1",focus="m")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="戴菲恩"]根据他的笔记,那支保护切特雷镇的小队现在的情况很不乐观。 [name="戴菲恩"]看到对岸的渡口了吗?那里原本的渡船都被人凿沉了,号角小姐的部队被彻底断掉了对外通信的可能。 [name="戴菲恩"]两天前,这名士兵试图强行趁夜色游泳渡河,但是被对岸巡逻的萨卡兹用弩箭杀死。 [name="戴菲恩"]现在,那支原本驻守在广场市政楼里的部队下落完全不明。 [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="那名士兵的笔记中的内容让我内心十分不安。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n二十三人,两个分队。",block = true)] [Sticker(id="st1", multi = true, text="\n除了在夜色中沉寂的市政楼,广场周围的一切都已在炮火中变成了一片废墟。",block = true)] [Sticker(id="st1", multi = true, text="\n至少那场惨剧让我牢牢记住了一件事,没人能做到在战场上真正逃离死神的陷阱。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_4110_delphn_1#8$1",focus="m")] [name="戴菲恩"]从战场环境看,广场的东、北两面都被卡慕河包围,东面的渡口还被萨卡兹把控,南面那边成片的火光应该就是萨卡兹的军营。 [name="戴菲恩"]而他们已经在市政楼内坚守了超过两周。 [name="戴菲恩"]要是笔记情况属实,至少两天前,随着沟通市政楼和北面河对岸居民区的唯一一座剩余桥梁被萨卡兹袭击...... [name="戴菲恩"]最坏的情况下,他们很有可能已经失去了所有的补给来源。 [charslot(slot="m",name="avg_npc_405_1#5$1",focus="m")] [name="摩根"]......弹尽粮绝。 [Dialog] [charslot] [Delay(time=0.2)] [charslot(slot="m",name="avg_155_tiger_1#6$1",duration=0.5)] [Delay(time=0.7)] [charslot(slot="m",name="avg_155_tiger_1#6$1",focus="m")] [name="因陀罗"]那现在怎么办? [name="因陀罗"]有这磨磨蹭蹭的工夫,还不如早点游过去当面确认一下。 [charslot(slot="m",name="avg_4110_delphn_1#7$1",focus="m")] [name="戴菲恩"]汉娜,就这么莽撞地强行渡河,如果暴露了—— [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]不,汉娜倒是提醒了我们。 [name="推进之王"]现在号角小姐队伍的军事电台信号完全缄默,当务之急是恢复和他们的联络。 [name="推进之王"]所以我的想法是由我、汉娜、摩根还有达格达轻装潜水渡河,先摸进市政楼内确认情况。 [charslot(slot="m",name="avg_4110_delphn_1#3$1",focus="m")] [name="戴菲恩"]不行,维娜小姐,这太冒险了! [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]你应该也清楚,这支队伍里,只有我们最适合这个任务。 [name="推进之王"]我们是罗德岛的干员,熟悉以小队为编组的特种作战任务。我们还是诺伯特区的混混,知道怎么偷偷摸摸进去,悄无声息离开。 [charslot(slot="m",name="avgnew_112_siege_1#2$1",focus="m")] [name="推进之王"]还有几个士兵和市民自愿跟了上来,他们也想要支援那支曾声名远扬的“风暴突击队”,但我们不能带走太多人...... [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]希勒少尉走后,我们不能无视队伍防卫空虚的事实。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我没怎么听维娜接下来的说辞。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这是“灰礼帽”恶劣的玩笑吗?还是......这就是战场上的常态?",block = true)] [Sticker(id="st1", multi = true, text="\n求救讯号,救与不救,还有救一些人总要牺牲一些人的......规律。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]戴菲恩......我知道你在想什么。 [name="推进之王"]这又是个掺杂了个人感情的行动,但我不能无视那个求援信号。 [name="推进之王"]而且,他们都是出色的战士。只要他们活着,就会是好帮手的。 [charslot(slot="m",name="avg_4110_delphn_1#1$1",focus="m")] [name="戴菲恩"]......好。我相信你的判断。 [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]戴菲恩,你和这几位战士留在外面,我们需要外围岗哨。 [name="推进之王"]一旦失去我们的信号,你立刻带他们撤离。 [charslot(slot="m",name="avg_4110_delphn_1#2$1",focus="m")] [name="戴菲恩"]嗯。 [charslot(slot="m",name="avg_4110_delphn_1#1$1",focus="m")] [name="戴菲恩"]活着回来。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="34_g4_swamp_n", screenadapt="coverall", block=true)] [delay(time=1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#1$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="推进之王"]我们已经游到了岸边,需要确认是否有巡逻队伍出现。 [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [charslot(slot="m",name="avg_4110_delphn_1#1$1",focus="m")] [name="戴菲恩"]渡口哨岗有两名萨卡兹,其中一个就在汉娜的三点钟方向,另一个在屋内。 [Dialog] [charslot] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="3", name="avg_155_tiger_1#10$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="因陀罗"]收到。 [Dialog] [CharacterCutin(widgetID="3",fadetime=0.2,block=false)] [delay(time=0.3)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#10$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="推进之王"]摩根吸引另外一个人注意,我和汉娜同时动手......准备......动手! [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我看到窗口的灯熄灭了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n......顺利吗?",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_wing", volume=1)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="等等......羽兽?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n一只漆黑的羽兽飞掠出渡口的小屋,盘旋于渡口上空一周,直奔萨卡兹军营的方向而去。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_4110_delphn_1#3$1",focus="m")] [name="戴菲恩"]......维娜! [Dialog] [charslot] [PlaySound(key="$d_avg_runstop")] [PlaySound(key="$d_avg_clothmovementsp",volume=1,delay=0.5)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="而另一道矫捷的黑影踩踏着小屋凌空而起,跨越月光将羽兽拢入怀中。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="4", name="avg_npc_396_1#9$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="达格达"]我抓到了! [name="达格达"]汉娜,你吓到它了!这是军用羽兽! [Dialog] [CharacterCutin(widgetID="3", name="avg_155_tiger_1#2$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.2, offsetx=300, width=200, block=true)] [name="因陀罗"]老子也没注意到嘛...... [Dialog] [CharacterCutin(widgetID="3",fadetime=0.2,block=false)] [CharacterCutin(widgetID="4",fadetime=0.2,block=false)] [delay(time=0.3)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#1$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="推进之王"]我们开始向市政楼靠拢,沿途没有萨卡兹的踪迹。 [name="推进之王"]广场上有很多尸体,天色太黑无法辨认身份......准备进入市政楼...... [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [CharacterCutin(widgetID="5", name="avg_npc_405_1#5$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="摩根"]我看到了那座连通居民区的大桥。但是桥对面架设了大量防御工事,视野受到影响。 [Dialog] [CharacterCutin(widgetID="5",fadetime=0.2,block=false)] [delay(time=0.3)] [charslot(slot="m",name="avg_4110_delphn_1#7$1",focus="m")] [name="戴菲恩"]想办法到高点确认,去市政楼顶部! [Dialog] [charslot] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#2$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="推进之王"]收到,嗯...... [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#1$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="推进之王"]入口全被木板封死了。 [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [CharacterCutin(widgetID="5", name="avg_npc_405_1#5$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="摩根"]来我这,西侧外墙有一道被炸出的豁口足够我们进入。 [Dialog] [CharacterCutin(widgetID="5",fadetime=0.2,block=false)] [delay(time=0.3)] [charslot(slot="m",name="avg_4110_delphn_1#9$1",focus="m")] [name="戴菲恩"]太好了......有看到号角小姐的部队吗? [Dialog] [charslot] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#1$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [multiline(name="推进之王")]暂时没有...... [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#10$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [multiline(name="推进之王")]停!有动静!所有人关闭通讯,窗口有未知身份的弩手在楼内侦察对岸居民区,看我手势。 [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [PlaySound(key="$transmission",volume=0.6)] [CharacterCutin(widgetID="9", name="avg_npc_054",style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="萨卡兹雇佣兵"]*萨卡兹粗口*这个频段有声音?谁*滋——* [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [CharacterCutin(widgetID="9",fadetime=0,block=false)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="信号完全陷入了寂静。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="之后短短的十分钟,我没有收到来自她们的任何通讯。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n大楼里到底有多少人?求援的部队情况如何?维娜她们的行动是否已经暴露?",block = true)] [Sticker(id="st1", multi = true, text="\n我一无所知。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我趴在岸堤的土地上,我的心跳声越来越沉重。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n它汇入了卡慕河,与水流声共鸣,越来越快,越来越湍急——",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [stopmusic(fadetime=1)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [delay(time=1)] [name="???"]我看到你们了。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="她们暴露了?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n等等,楼顶有人站在月亮前招手?那是......维娜吗?",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [CharacterCutin(widgetID="9",fadetime=0,block=false)] [charslot] [Background(image="34_g4_swamp_n", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [Dialog] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#5$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.2, offsetx=-300, width=200, block=true)] [name="推进之王"]这里是推进之王。 [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="6", name="avg_npc_229_1#1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=300, width=200, block=true)] [playMusic(key="$saferoom_loop", volume=0.6)] [name="号角"]风暴突击队号角,我已经接入了你们的频道,是否收到? [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#3$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=-300, width=200, block=true)] [name="推进之王"]我们收到了你们的求援信号,已确认你们的位置——对岸居民区桥口防御阵地。 [name="推进之王"]我们来救你们了。 [Dialog] [PlaySound(key="$transmission",volume=0.4)] [CharacterCutin(widgetID="1",fadetime=0,block=false)] [CharacterCutin(widgetID="6",fadetime=0,block=false)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="“滋——滋——”", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n频道里传来了一阵欢呼。",block = true)] [Sticker(id="st1", multi = true, text="\n她们做到了。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [CharacterCutin(widgetID="6", name="avg_npc_229_1#6", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.2, offsetx=0, width=200, block=true)] [name="号角"]对不起,大伙儿有点激动,你们是第一支到达的支援力量。 [name="号角"]现在频道恢复正常了。 [Dialog] [CharacterCutin(widgetID="6",fadetime=0.2,block=false)] [delay(time=0.3)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#3$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.2, offsetx=0, width=200, block=true)] [name="推进之王"]号角小姐,我们有把握帮助你们小队撤离—— [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [musicvolume(volume=0.1, fadetime=1)] [CharacterCutin(widgetID="6", name="avg_npc_229_1#1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.2, offsetx=0, width=200, block=true)] [name="号角"]感谢你,但是抱歉,我们不会撤离。镇里有萨卡兹想要的东西,他们不会放弃进攻。 [name="号角"]最近的一支收到我们求援信号的维多利亚部队会在最晚一周后到达,我们必须守住入口,届时我们身后切特雷镇的幸存者才能安全。 [PlaySound(key="$transmission",volume=0.6)] [name="号角"]*嘈杂的通讯声* [name="号角"]这是我们全票通过后的决定。 [CharacterCutin(widgetID="6", name="avg_npc_229_1#6", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="号角"]包括了......Misery先生。感谢他。 [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [CharacterCutin(widgetID="6",fadetime=0.2,block=false)] [delay(time=0.3)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="频道一片死寂。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她声音听上去很轻松。",block = true)] [Sticker(id="st1", multi = true, text="\n投票。战场上的投票唯有两个选择,生与死。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="维娜似乎陷入了思考,如果是我,会怎么决断?如果是妈妈呢?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#1$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.2, offsetx=0, width=200, block=true)] [name="推进之王"]那么...... [name="推进之王"]既然你们选择孤注一掷,我有个更大胆的计划也许你想听听。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [musicvolume(volume=0.6, fadetime=1)] [CharacterCutin(widgetID="1",fadetime=0,block=false)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我支持维娜小姐并不是因为她王储的身份。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她有着我所不具备的一股不愿服输的勇气。",block = true)] [Sticker(id="st1", multi = true, text="\n当然,有些人称之为,鲁莽。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="但我依然期待,期待她能坚持走到那一步,期待她能在地狱里找到一条离开的路。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我必须......如此相信。我才能从那个地狱里走出来。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我甚至没法去想那天的事。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n戴菲恩......戴菲恩,先专注眼前。",block = true)] [Sticker(id="st1", multi = true, text="\n哨戒任务已结束,该去和她们会合了。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_indoor_2", screenadapt="coverall", block=true)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [musicvolume(volume=0.6, fadetime=1)] [Delay(time=0.5)] [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]天快亮了......我们的准备工作到什么地步了? [charslot(slot="m",name="avg_npc_405_1#1$1",focus="m")] [name="摩根"]内部门窗加固很顺利,周围的暗哨Misery先生也清理得很干净。 [Dialog] [charslot] [Delay(time=0.2)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_235", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="Misery"]我会继续在外围警戒。 [name="Misery"]军营的情况我会随时和你们同步。 [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [charslot(slot="m",name="avgnew_112_siege_1#3$1",focus="m")] [name="推进之王"]辛苦您了,Misery先生。 [Dialog] [PlaySound(key="$transmission",volume=0.6)] [delay(time=1.5)] [Dialog] [charslot(slot="m",name="avgnew_112_siege_1#3$1",focus="m")] [delay(time=0.2)] [charslot(duration=0.3)] [Delay(time=0.5)] [charslot(slot="l",name="avg_npc_229_1#1",focus="r")] [charslot(slot="r",name="avgnew_112_siege_1#5$1",focus="r")] [name="推进之王"]我们从伦蒂尼姆分头行动时约定好去布伦特伍德镇会合,为什么你们会出现在切特雷镇? [charslot(slot="l",name="avg_npc_229_1#1",focus="l")] [name="号角"]我们路过时Misery先生发现了异样,刚好赶上一场屠杀,我们没法放着不管。 [charslot(slot="r",name="avgnew_112_siege_1#5$1",focus="r")] [name="推进之王"]你们确定让我指挥?号角小姐是专业的军人,戴菲恩也受过最精英的军事教育。 [charslot(slot="l",name="avg_npc_229_1#6",focus="l")] [name="号角"]我知道你们在诸王长眠之所的行动,很了不起。你为我们带回了那把剑。 [charslot(slot="r",name="avgnew_112_siege_1#1$1",focus="r")] [name="推进之王"]那只是根铁条。 [charslot(slot="l",name="avg_npc_229_1#5",focus="l")] [name="号角"]铁、铁条,你就这么称呼维多利亚的国剑...... [charslot(slot="r",name="avgnew_112_siege_1#9$1",focus="r")] [name="推进之王"]别想着诸王之息了,这话会让你们失望,但它带不来什么奇迹。 [name="推进之王"]我们能依靠的只有自己。 [charslot(slot="r",name="avgnew_112_siege_1#1$1",focus="r")] [name="推进之王"]但......哪怕只是我们自己,也足够了。 [charslot(slot="l",name="avg_npc_229_1#1",focus="l")] [name="号角"]是啊。 [name="号角"]你们的支援已经证明了这一点。 [name="号角"]我们这里的人员,状态和物资条件都难以真正执行什么复杂的战术。接下来的战斗,我们需要的,更多的是决心和勇气。 [name="号角"]在灾难面前,人本身,比传说或者神器重要得多。 [charslot(slot="l",name="avg_npc_229_1#6",focus="l")] [name="号角"]推进之王,你可以向我们证明这一点。 [charslot(slot="r",name="avgnew_112_siege_1#1$1",focus="r")] [name="推进之王"]......好。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_indoor_2", screenadapt="coverall", block=true)] [charslot(slot="m",name="avgnew_112_siege_1#1$2")] [delay(time=1)] [playMusic(intro="$mist_intro", key="$mist_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [name="推进之王"]我们的队伍大多不是专业战斗人员,占据高点做好防御射击就行。 [name="推进之王"]那些漏进来的萨卡兹......我们几个作为突击手必须以最快的速度清理掉。 [charslot(slot="m",name="avg_4110_delphn_1#1$1",focus="m")] [name="戴菲恩"]号角小姐的部队会继续留守桥口防御阵地部署桥头轰炸区。 [name="戴菲恩"]他们会按原计划继续阻止萨卡兹强行突破大桥的尝试。 [name="戴菲恩"]这栋楼是他们无法避开的第一道防线,我们首当其冲。 [charslot(slot="m",name="avg_npc_405_1#1$1",focus="m")] [name="摩根"]我们要做的只是守住一栋楼,听上去没有那么难不是吗? [name="摩根"]“卡慕河保卫战”—— [Dialog] [charslot] [Delay(time=0.2)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avg_155_tiger_1#1$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="因陀罗"]喂,我刚想说这个名字!很酷,值得拍一部电影! [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [CharacterCutin(widgetID="2", name="avg_npc_396_1#9$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.2, offsetx=0, width=200, block=true)] [name="达格达"]汉娜,别吵。一点钟方向一百米有巡逻队靠近,所有射击口准备就绪。 [name="达格达"]推进之王,要下令射击吗? [Dialog] [CharacterCutin(widgetID="2",fadetime=0.2,block=false)] [delay(time=0.3)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我看到维娜小姐握锤的手在微微颤抖。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n兴奋?恐惧?又或是二者皆有?",block = true)] [Sticker(id="st1", multi = true, text="\n我不知道,我的双手冰凉无比。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="七天。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n公爵的部队真的会来吗?如果失败了呢?如果有更多萨卡兹察觉到这里呢?",block = true)] [Sticker(id="st1", multi = true, text="\n我不断分析各种可能性。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [stopmusic(fadetime=1)] [Dialog] [Delay(time=0.5)] [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]就是现在,射击! [Dialog] [charslot] [Delay(time=0.5)] [playsound(key="$d_avg_revolver")] [playsound(key="$e_skill_skulsrshot", volume=0.5,delay=0.3)] [PlaySound(key="$d_avg_gunsingle",volume=0.7,delay=0.5)] [playsound(key="$d_avg_gunshot",volume=0.7,delay=0.7)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [PlaySound(key="$bodyfalldown2",volume=0.7)] [PlaySound(key="$bodyfalldown3",volume=1,delay=0.3)] [PlaySound(key="$bodyfalldown1",volume=1,delay=0.5)] [Delay(time=1)] [playMusic(intro="$frontline_intro", key="$frontline_loop", volume=0.6)] [PlaySound(key="$d_avg_airridsrn",loop=true,channel="alarm",volume=0.4)] [Delay(time=2)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="巡逻队伍倒地的第一时间,萨卡兹军营上空的警报开始尖啸。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n时间没有留给我思考的余地......保卫战,开始了。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [stopsound(channel="alarm", fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_battlefield", screenadapt="coverall", block=true)] [delay(time=2)] [PlaySound(key="$d_avg_battlefield_environment", volume=0.4, loop=true, channel="warn")] [delay(time=1)] [PlaySound(key="$d_gen_explo_n", volume=0.5)] [PlaySound(key="$d_avg_explosion", volume=0.6,delay=0.5)] [CameraShake(duration=3, xstrength=30, ystrength=30, vibrato=60, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_053",focus="m")] [multiline(name="萨卡兹雇佣兵")]更多的兄弟会踩着我的尸体撕碎你们,*萨卡兹粗口*...... [PlaySound(key="$e_skill_skulsrsword", volume=0.4)] [playsound(key="$p_imp_sword_n", volume=0.7, delay=0.2)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.3)] [PlaySound(key="$bodyfalldown1", volume=1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot="m",name="avg_npc_053",posfrom="0,0",posto="0,-20",duration=1,isblock=false)] [charslot(slot="m",name="avg_npc_053",afrom=1,ato=0,duration=0.5)] [Delay(time=0.3)] [multiline(name="萨卡兹雇佣兵")]呃...... [Dialog] [charslot] [Delay(time=0.2)] [charslot(slot="m",name="avg_4110_delphn_1#7$1",duration=1)] [delay(time=1.2)] [charslot(slot="m",name="avg_4110_delphn_1#7$1",focus="m")] [name="戴菲恩"]我也会撕碎你们。 [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="萨卡兹。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我又开始想那天的事,不,这样不好。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot] [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#10$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="推进之王"]戴菲恩!九十秒外出行动时间快到了,准备撤退! [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [charslot(slot="m",name="avg_4110_delphn_1#7$1",focus="m")] [name="戴菲恩"]知道,地雷区还有一个缺口。本蒂勒已经倒了,我马上补上! [name="戴菲恩"]地雷资源太珍贵,不能就这么随便扔在外面不管。 [Dialog] [charslot] [delay(time=0.2)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#10$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="推进之王"]三层射击点有人增援你。 [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="2", name="avg_npc_405_1#5$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="摩根"]市政楼地下室和连通到大桥边的地下通道已经全部清理出来了!进度很快!伤员不用都挤在一起了! [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="3", name="avg_155_tiger_1#2$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=300, width=200, block=true)] [name="因陀罗"]摩根,你刚才受的伤还好吗? [CharacterCutin(widgetID="2", name="avg_npc_405_1#3$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=-300, width=200, block=true)] [name="摩根"]还是不能握刀,但是指挥物资调配问题不大。 [name="摩根"]汉娜,你那边的进度如何? [CharacterCutin(widgetID="3", name="avg_155_tiger_1#1$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=300, width=200, block=true)] [name="因陀罗"]搞破坏我可太擅长了!根本用不上设备,楼层间的天花板老子可以直接砸出一个洞,上下快速移动的木梯都架好了。 [Dialog] [CharacterCutin(widgetID="2",fadetime=0.2,block=false)] [CharacterCutin(widgetID="3",fadetime=0.2,block=false)] [delay(time=0.3)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#1$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="推进之王"]那就好,昨天来不及支援达格达的意外不能再发生了...... [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [charslot(slot="m",name="avg_4110_delphn_1#7$1",focus="m")] [name="戴菲恩"]地雷区缺口我补上了!好消息是本蒂勒还有气,我正拖着他回地下室治疗! [name="戴菲恩"]达格达小姐今天醒了吗? [Dialog] [charslot] [delay(time=0.2)] [CharacterCutin(widgetID="2", name="avg_npc_405_1#6$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="摩根"]......醒了,但不方便移动。 [name="摩根"]她太拼命了,我尽量照顾她。 [Dialog] [CharacterCutin(widgetID="2",fadetime=0.2,block=false)] [delay(time=0.3)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#5$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="推进之王"]Misery先生,萨卡兹军营那边是否有新的动向?他们前三天强行攻楼的成果不大,说不定已经有了新的计划。 [name="推进之王"]您还能找到更多的地雷让我们扩大地雷防御区吗? [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="7", name="avg_npc_235", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="Misery"]恐怕不行,我们那位萨卡兹朋友的游击雇佣兵团的位置可不好找。 [Dialog] [playsound(key="$transmission", volume=0.4)] [CharacterCutin(widgetID="7",fadetime=0.5,block=false)] [delay(time=0.5)] [name="Misery"]现在能依靠的只有我*电流声*—— [name="推进之王"]巫术*电流声*信号——扰*电流声*—— [charslot(slot="m",name="avg_4110_delphn_1#7$1",focus="m")] [name="戴菲恩"]有什么东西在干扰信号? [stopmusic(fadetime=1)] [StopSound(channel="warn", fadetime=1)] [Dialog] [charslot] [playsound(key="$transmission", volume=0.4)] [name="因陀罗"]那是——*嘈杂的声音*—— [name="因陀罗"]——戴*尖锐的电流声*——逃—— [Dialog] [playsound(key="$transmission", volume=0.4)] [delay(time=1.2)] [PlaySound(key="$e_skill_ignite_cast", volume=1)] [PlaySound(key="$d_avg_tinnitus", volume=1,delay=0.7)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="一声长长的啸鸣从远处传来。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n不安的感觉却猛地蜇住了我,恶意从空气中弥漫而来。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_energycannon", volume=0.4)] [PlaySound(key="$p_skill_explocar", volume=0.7,delay=1)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0, block=true)] [Blocker(a=0.3, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0.3, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0.3, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0.3, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0.3, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [delay(time=0.4)] [CameraShake(duration=4, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=3, block=true)] [Background(image="bg_light",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=3)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_storehouse", screenadapt="coverall", block=true)] [delay(time=1)] [name="???"]戴菲恩? [Dialog] [delay(time=1)] [playMusic(intro="$mist_intro", key="$mist_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_396_1#8$1",focus="m")] [name="达格达"]你终于醒了,戴菲恩。 [charslot(slot="m",name="avg_4110_delphn_1#5$1",focus="m")] [name="戴菲恩"]我......头很痛...... [charslot(slot="m",name="avg_npc_396_1#9$1",focus="m")] [name="达格达"]你昨天在外面救人时没有来得及撤退,他们的移动战争祭坛的试射波及了你的位置...... [charslot(slot="m",name="avg_4110_delphn_1#11$1",focus="m")] [name="戴菲恩"]......昨天?......移动......战争祭坛?本呢? [charslot(slot="m",name="avg_npc_396_1#8$1",focus="m")] [name="达格达"]哈,看来我们两个人都错过了很多东西—— [charslot(slot="m",name="avg_npc_396_1#2$1",focus="m")] [charslot(slot = "l", action="shake",random=true, power=5, times=60,duration=0.3)] [name="达格达"]——嘶,我的背还是很痛,摩根的缝补手艺真不太行。本还活着。 [charslot(slot="m",name="avg_4110_delphn_1#11$1",focus="m")] [name="戴菲恩"]谁......把我带回来的? [charslot(slot="m",name="avg_npc_396_1#1$1",focus="m")] [name="达格达"]汉娜,她当时发现你还留在外面,就第一时间从三楼的窗户跳了出去把你拖回室内。 [name="达格达"]她也是刚醒,已经赶去支援维娜了。 [Dialog] [charslot] [Delay(time=1)] [charslot(slot="m",name="avg_4110_delphn_1#11$1",focus="m")] [name="戴菲恩"]他们......都是这次受伤的人? [Dialog] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [charslot(duration=1)] [Delay(time=2.5)] 我从堆满伤员的地下通道走过,几十双沾满血污的眼睛正向我示意。 [charslot(slot="m",name="avg_npc_396_1#9$1",focus="m")] [name="达格达"]现在的情况很糟糕......我们得赶紧了。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_windows", screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(intro="$tense_intro", key="$tense_loop", volume=0.6)] [playsound(key="$d_avg_explosion_stone", volume=1)] [CameraShake(duration=2.5, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#1$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="推进之王"]那些地雷起作用了,有两架战争祭坛的移动装置已经报废了,其余几架也开始观望。 [name="推进之王"]他们放弃继续向前推进了。 [Dialog] [CharacterCutin(widgetID="1",fadetime=0.2,block=false)] [delay(time=0.3)] [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="8", name="avg_npc_229_1#1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="号角"]你标记的点位随后可以马上进行二轮轰炸支援! [Dialog] [CharacterCutin(widgetID="8",fadetime=0.2,block=false)] [delay(time=0.3)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="2", name="avg_npc_405_1#11$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="摩根"]小心!那些移动战争祭坛还在蓄力,他们没放弃继续进攻! [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="3", name="avg_155_tiger_1#7$1", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=300, width=200, block=true)] [name="因陀罗"]所有人听老子的命令,第五轮轰击快到了,还在第一层和第二层的人马上给我撤到第三层! [name="因陀罗"]那鬼东西的轰击高度有限! [Dialog] [CharacterCutin(widgetID="2",fadetime=0.2,block=false)] [CharacterCutin(widgetID="3",fadetime=0.2,block=false)] [delay(time=0.3)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="7", name="avg_npc_235", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="Misery"]如果我没猜错,这东西的巫术核心储备的能量需要操作它的人提供,战争祭坛本身只是一个引导媒介。 [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#5$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.2, offsetx=300, width=200, block=true)] [name="推进之王"]也就是说,只要在它蓄能完成的时候干掉巫术核心就可以让它炸掉自己,对吧? [name="Misery"]理论上可以,但我也是第一次见到这东西出现在战场上,没有把握保证—— [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#1$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=300, width=200, block=true)] [name="推进之王"]知道这些就够了,我去顶层找机会,只有从高位才有机会接近到巫术核心。 [name="推进之王"]Misery先生,你能在祭坛启动时帮我延缓炮手一小会儿吗?哪怕只有一秒? [name="Misery"]......我答应你。 [Dialog] [PlaySound(key="$transmission",volume=1)] [CharacterCutin(widgetID="7",fadetime=0.5,block=false)] [CharacterCutin(widgetID="1",fadetime=0.5,block=false)] [delay(time=1)] [charslot(slot="m",name="avg_4110_delphn_1#8$1",focus="m")] [name="戴菲恩"]维娜—— [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [dialog] [charslot] [Sticker(id="st1", multi = true, text="我愣在了通往二层的楼梯口。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我花了一些时间才敢相信,左侧外墙完全塌掉的建筑就是我们驻守超过......也许五天的市政楼。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n不再需要窗户和瞭望口,广场就如此突兀地向我展露了它的惨烈细节。",block = true)] [Sticker(id="st1", multi = true, text="\n黎明的晖光中,废墟中的移动战争祭坛支架拱卫的红色结晶妖异闪耀,它的金属骨架反射着不祥的光。",block = true)] [Sticker(id="st1", multi = true, text="\n它好像在呢喃着:直视鲜血,直视凋零,直视死亡。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="这就是妈妈始终在做的事情......", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [delay(time=1)] [Sticker(id="st1", multi = true, text="......而这是这些天我唯一一次想起她。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_indoor_2", screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(intro="$ponder_intro", key="$ponder_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot="m",name="avgnew_112_siege_1#1$2",duration=0.7)] [Delay(time=1)] [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [name="推进之王"]戴菲恩,达格达,欢迎回来。 [charslot(slot="m",name="avg_4110_delphn_1#8$1",focus="m")] [name="戴菲恩"]萨卡兹......已经大规模装备了这种武器? [charslot(slot="m",name="avg_npc_235",focus="m")] [name="Misery"]我不这么想,这应该也是军事委员会在维多利亚蛰伏期间实验出的新东西,设计依旧很简陋。 [name="Misery"]戴菲恩小姐,你醒了,你状态看上去不差。 [charslot(slot="m",name="avg_155_tiger_1#10$1",focus="m")] [name="因陀罗"]摩根可是一直吊着她那只断手在照顾你们。 [charslot(slot="m",name="avg_npc_405_1#7$1",focus="m")] [name="摩根"]汉娜! [charslot(slot="m",name="avg_4110_delphn_1#9$1",focus="m")] [name="戴菲恩"]谢谢你,摩根。当然还有汉娜。 [name="戴菲恩"]抱歉,添麻烦了。 [charslot(slot="m",name="avg_155_tiger_1#1$1",focus="m")] [name="因陀罗"]嘿,举手之劳。 [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [name="推进之王"]大伙儿,听着,我想彻底干掉那些移动祭坛,我还需要你们帮我一个忙。 [name="推进之王"]我需要诱饵,我需要有人留在这诱导那些该死的东西开炮...... [charslot(slot="m",name="avg_155_tiger_1#1$1",focus="m")] [name="因陀罗"]听上去像我能干的活。 [charslot(slot="m",name="avg_npc_405_1#5$1",focus="m")] [name="摩根"]维娜,我也行—— [charslot(slot="m",name="avg_4110_delphn_1#1$1",focus="m")] [name="戴菲恩"]这不是随便逞能的时候,那东西的恐怖,我才最有话语权。 [name="戴菲恩"]摩根,你的手还没有恢复。我去配合汉娜。 [charslot(slot="m",name="avgnew_112_siege_1#1$2",focus="m")] [name="推进之王"]...... [name="推进之王"]我还需要一个人随时待命,一旦我没有成功,必须要立马接替我攻击核心,Misery先生能为我们争取的时间不多。 [charslot(slot="m",name="avg_npc_396_1#9$1",focus="m")] [name="达格达"]我来。 [charslot(slot="m",name="avg_npc_405_1#2$1",focus="m")] [name="摩根"]我呢,维娜? [charslot(slot="m",name="avgnew_112_siege_1#12$2",focus="m")] [name="推进之王"]摩根......我也需要你随时关注他们的动向。 [charslot(slot="m",name="avg_npc_405_1#6$1",focus="m")] [name="摩根"]...... [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_indoor_2", screenadapt="coverall", block=true)] [delay(time=1)] [PlayMusic(intro="$corrosion_intro", key="$corrosion_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="维娜的计划并不复杂,等待开炮,锤爆核心,连环爆炸,结束。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我们等待的只是一个时机,而那个时机已经近在眼前。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="他们已经瞄准我们了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n猛蜇我心脏的恶意让我恶心。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_4110_delphn_1#8$1",focus="m")] [name="戴菲恩"]呼——他们随时都可能开炮。 [charslot(slot="m",name="avg_155_tiger_1#2$1",focus="m")] [name="因陀罗"]被那鬼东西盯上可真不好受。 [Dialog] [charslot] [delay(time=0.2)] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#5$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=300, width=200, block=true)] [name="推进之王"]Misery先生? [Dialog] [PlaySound(key="$d_gen_transmissionget",volume=1)] [CharacterCutin(widgetID="7", name="avg_npc_235", style="cutin",fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [name="Misery"]随时可以—— [CharacterCutin(widgetID="1", name="avgnew_112_siege_1#10$2", style="cutin",fadestyle= "horiz_expand_center", fadetime=0, offsetx=300, width=200, block=true)] [name="推进之王"]动手。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [CharacterCutin(widgetID="7",fadetime=0.5,block=false)] [CharacterCutin(widgetID="1",fadetime=0.5,block=false)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [dialog] [charslot] [Blocker(a=0.3, r=1, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="红色。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我想起了甲板上的颜色。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="祭坛中的恶魔之眼在直视我。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [musicvolume(volume=0.3, fadetime=1)] [delay(time=1)] [Effect(name="$e_slash_fold",layer = 1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=false)] [PlaySound(key="$knifegore")] [Delay(time=1)] [PlaySound(key="$bodyfalldown2",volume=0.7)] [PlaySound(key="$bodyfalldown1",volume=0.5,delay=0.2)] [PlaySound(key="$d_avg_kneelsnow_s", volume=1,delay=0.7)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="而一道弧形的银光逼开了恶魔的眼睛。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n匕首划过了一排萨卡兹炮手的脖子,欢快地跳回了Misery的手里。",block = true)] [Sticker(id="st1", multi = true, text="\n他们落向核心的手停滞了一刹,在惯性的牵引下继续着他们死前的决定。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$e_skill_ignite_cast", volume=1)] [PlaySound(key="$d_avg_twohandedblunt",delay=0.6,delay=0.2)] [PlaySound(key="$d_avg_statuecollapse",volume=0.9,delay=0.8)] [delay(time=1.5)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="从天而降的巨锤与红色的波纹轻轻碰撞。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_explosion", volume=1)] [delay(time=1)] [PlaySound(key="$glass", volume=0.6)] [PlaySound(key="$bodyfalldown2", volume=1,delay=1)] [CameraShake(duration=2, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [imagerotate(angle=-180,fadetime=0,block = false)] [Image(image="avg_6_9",screenadapt="coverall",fadetime=0,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=2.5)] [dialog] [charslot] [dialog] [charslot] [PlaySound(key="$d_avg_singleblunt", volume=0.9)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_avg_land_impact", volume=1)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=false)] [delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="“砰”。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n维娜如陨石般倒砸回大楼中。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Image] [Background(image="bg_indoor_2", screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_405_1#11$1")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.2)] [musicvolume(volume=0.6, fadetime=1)] [charslot(slot="m",name="avg_npc_405_1#11$1",focus="m")] [name="摩根"]这不可能......维娜! [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="半秒。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n祭坛提前启动的速度超出了我们所有人的预料。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [charslot(slot="m",name="avg_4110_delphn_1#5$1",duration=0.7)] [CameraShake(duration=0.5, xstrength=15,ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [charslot(slot="m",name="avg_4110_delphn_1#5$1",focus="m")] [name="戴菲恩"]咳......咳...... [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="巨锤深插在破败的外墙上。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我在烟尘中看不清任何东西。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_405_1#11$1",focus="m")] [name="摩根"]小心!他们轮换了一批士兵,准备第二次发射! [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="当我揉开眼中的沙砾后,墙上的巨锤已经失去了踪迹。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_axeimp", volume=0.8)] [CameraShake(duration=0.8, xstrength=25, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [PlaySound(key="$d_avg_axeimp", volume=0.8)] [CameraShake(duration=0.8, xstrength=35, ystrength=35, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [PlaySound(key="$d_avg_axeimp", volume=0.8)] [CameraShake(duration=0.8, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="一个身影正飞速攀着外墙向上蹿去,此刻手中之锤就是她的镐,大楼在她的每一次敲击中战栗。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$d_avg_runstop", volume=1)] [delay(time=0.5)] [name="推进之王"]达格达! [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="达格达拉住了在逆光中早早伸出的那只手。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n瓦石在维娜反蹬中碎裂,她重新跃向了天空。",block = true)] [Sticker(id="st1")] [Dialog] [PlaySound(key="$e_skill_ignite_cast", volume=1)] [delay(time=1)] [Sticker(id="st1", multi = true, text="红色的波纹已然聚积。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [name="推进之王"]所有人隐蔽! [charslot(slot="m",name="avg_4110_delphn_1#3$1",focus="m")] [name="戴菲恩"]摩根,趴下! [charslot(slot="m",name="avg_npc_405_1#9$1",focus="m")] [name="摩根"]唔...... [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我在风暴中抬起了头。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她踩着黎明的晖光,金色的毛发在燃烧。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="高举的巨锤飞越了天际线,与旭日叠合,融为一体。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n波纹被撕碎,狂暴的力量直奔核心。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [PlaySound(key="$p_skill_explocar", volume=0.9)] [PlaySound(key="$d_avg_singleblunt", volume=0.9)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_avg_land_impact", volume=1)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=false)] [CameraShake(duration=4, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_tinnitus", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=2, block=true)] [delay(time=1)] [Dialog] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Sticker(id="st1", multi = true, text="我失去了声音。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n唯有光芒刺痛着我的眼睛。",block = true)] [Sticker(id="st1")] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot] [Background(image="bg_light",screenadapt="coverall")] [delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="???"]维娜!维娜! [name="???"]那些移动祭坛还在连环爆炸,小心! [name="???"]她晕倒了!该死,溅出来的金属碎片扎进她胸口了!谁来帮我一把! [name="???"]把她带回来!别让源石粉尘进入伤口! [name="???"]那些萨卡兹想撤退! [name="???"]汉娜,看......看那边! [name="???"]战舰?真的有援军!那是高多汀公爵的旗帜? [name="???"]结......结束了...... [name="???"]结束了!我们*维多利亚粗口*守下来了!太好了! [name="???"]本!本!快看,我们有救了!本?本...... [name="???"]那些*维多利亚粗口*魔族佬想跑,冲! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=0.5)] [Sticker(id="st1", multi = true, text="我想,今天之后我一定要在那位斥候的笔记上再多记上一笔。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [delay(time=1)] [PlaySound(key="$d_avg_penrustle")] [Sticker(id="st1", multi = true, text="“我们活下来了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n纪念七位牺牲的英雄......",block = true)] [Sticker(id="st1", multi = true, text="\n阿比盖尔,诺伯特区平民出身;亚历山卓娜,切特雷镇平民出身;",block = true)] [Sticker(id="st1", multi = true, text="\n亨德森,奥克特里格区军人出身;本蒂勒,丽茵卡登军人出身;",block = true)] [Sticker(id="st1", multi = true, text="\n无名,无法辨别身份;",block = true)] [Sticker(id="st1", multi = true, text="\n无名,无法辨别身份......",block = true)] [Sticker(id="st1", multi = true, text="\n无名,无法(字迹扭曲难以识别,未写完)”",block = true)] [Sticker(id="st1")] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]